#pragma once

struct DTexture3D
{
	int   m_texId;
	char* m_texPath;
	int   m_texWidth;
	int   m_texHeight;

	DTexture3D()
	{
		m_texId = -1;
		m_texPath = 0;
		m_texWidth = 0;
		m_texHeight = 0;
	}
};